The most advanced CSGO gaming platform. Mysql version can not be less than 4. Please try again or choose the link below to return What is the meaning behind Goosh? Please try again later. We offer services for Osrs Warning: Cannot modify header information - headers already Fatal error: Maximum execution time of 30 seconds exceeded Warning: mysqlconnect sql-connect: Access denied for user apos;fbwireapos;apos; There are several methods of entry available, these may change periodically.
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The error ID is: Before Donald is dead, he writes to his family the Commandment : Read Commandment. Turkish art feininger csgo shuffle stats team cs go rankings goosh csgo betting. Showing 1 - 0 of 0 comments. Date Posted: 2 May, am. Posts: 0. Start a New Discussion. So what's the solution? In order for the CS community to grow to its full potential we need an alternative, but building a system like ESEA from the ground up will take an entire team of people dedicated to the community multiple months of full time work to get off the ground.
Aside from even just a time commitment this is also a huge monetary commitment. Where is this money going to come from? With such a small community it will be hard to garner big dollar sponsors. Ultimately, what does this all mean? Surely they must see after this whole fiasco that they can no longer trust their competitive scene to third parties. Maybe they're working on this, and in general they've been pretty quiet about their plans for the game, so it's quite possible that they've been working on it from the start.
It seems to make some sense that many of the more simple game play fixes and tweaks have been delayed due to work being done on some larger aspect of the game. To be clear, I'm not saying that an alternative cannot work. In fact, I would love to work on an alternative myself. I'm a front end software engineer working for a large web app, so if someone needs some help in that area I'm willing to spend a lot of time on this. Anyways, this post was made halfway to satisfy my own need to rant, but I think it's very important that we get this in front of Valve's face as much as possible.
They are ultimately responsible for the development of the competitive aspect of this game. I'm forever grateful. GlobalOffensive,y7prp,"This is taking forever, so I started to write sexual. I did feel even more for him than for [love2camp], who so gently pumped my shotgun.
Quickly the team decided it would be best to rush B and like a fist crushes into a asshole we took control of the bombsite. Slowly and truely masterful he began sucking. Even the last CT was unable to do something else than admire this example of manlove. The only words that came across his seweet lips were: ""WTF kind of mod is this?
This was the most glorious day of my life. For those of you who can't view twitter links:. GlobalOffensive,1i2dpg,"Valve, it's time to remove aim punch from chest damage without armor. They've remade nuke, addressed the 2 flashes, balanced the flashbang, adjusted the recoil, balanced guns like the mag7, removed the fog, made apartments on inferno wider, balanced the smoke and now they seem to be addressing the ADADAD issue and a lot of these were updates and changes inspired by the community and for all the whining hltv.
In a patch a while ago they made it so aim punch only affects unarmored and hits in the chest which was a nice change that made the game more consistent but I don't think its enough. I think aim punch should only be a thing if you don't have head armor and you get gooshed but it should be much more temporary than it is right now and I'd almost argue a goosh should forcefully move your crosshair rather than change your recoil without providing any feedback to the player that their shots are now in a random state.
But that doesn't make aim punch fair. It just means its an issue that's hard to even notice. Aim punch should not be a regular occurrence because it just makes any fight without armor a bit more random and it makes armor far too important. The days of weighing our money and figuring out whether we can afford to play without armor so that we can buy more nades are over.
That 3k So I'm really just hoping here that Valve, as in the previous updates, at least considers that they can make the game more consistent, more skill based, if they reduce aim punch to only getting gooshed without head armor. Just last week everyone was still only playing 1. If we change any rule, we will change the body of this thread.
As always, feel free to leave us feedback either in the comments to this thread or as a mod mail and we'll get back to you asap. No spoilers in post titles. We know, only 64 tick in competitive MM can suck sometimes, but there's no need for a new thread each day discussing the same old issues. We know, you know, Valve knows. Dont make self posts asking for ESEA trials, game keys or other similar things.
Did you get coupled with a team from another part of the world that pinged over ? Nothing wrong with feeling frustrated, but keep it civil; racist comments are a bannable offense. Generic image macros like scumbag steve and confession bears are not allowed as is the norm in most gaming subreddits.
As long as it's relevant to the subject, server advertising is ok. Now, about the tournament. Would you guys be interested in a tournament for the Reddit Cup? If anyone is interested in helping out in any capacity, do not hesitate to contact me. I can take care of the NA Side, if any EU players wanna set something up, they should message me too.
More details will be posted if we get enough people on board to run it. Thanks guys! I'm amazed how perfect the timing was. GlobalOffensive,1kcq3d,Update Incoming We hope to have a major update ready within a few of hours. GlobalOffensive,1k8xtj,"This game is about to explode, is this subreddit ready? That means this subreddit is going to probably double, maybe even triple its subscribers in a few weeks that is being optimistic.
For a very long time, I've noticed that CS players are very Many of us have been playing the game for over a decade, and if you haven't? Well, GG Noob. Learn to play. We're about to get an influx of people who have never stepped foot into a competitive at least, CS competitive FPS arena. If we aren't halfway amicable, this game will absolutely eat them alive -- be it the actual game or community. I'm talking basic things like recoil patterns and ""peeking"" will be totally and completely new to many of the new players.
On more housekeeping notes, are the moderators ready for a swarm of self posts? But, I will jest, I can't wait to get into a classic casual game Im sorry it took so long, had to take a looong break. We decided to release it as-is, so there's still some assets missing, and night mode support is partially broken. However, please let us know what you think, if you find any bugs and if there's something you would like to see implemented!
The youtube spotlight section in the community category will change between different videos and channels on a regular basis. If you find something that looks odd, please use mod mail to alert us. The issue is cover fire and comparison. In terms of accuracy and damage, the M4A1-S compares best with the famas or galil. While famas has a smaller clip, it has a high reserve, and while galil has a larger clip, it also has a fairly hefty reserve.
This allows for both guns to be used to cover, as well as terminate without much fear of running out of ammo. The USP doesn't compare well with any T pistol, and best with the p2k. But during pistol round, we'll examine the defaults, glock with bullets total to utilize while the USP is left with 36 total. This becomes an extremely tactical problem when attempting to identify via test or cover fire where terrorists are hiding or pushing while terrorists have a very obvious spam advantage.
GlobalOffensive,1eluep,Brazilians need their own server. Don't get me wrong, i'm sure there are many nice brazilians out there, but i've yet to meet one that plays cs:go. The kick was completely undeserved, I did nothing all game but call peoples positions. This guy is like a monkey. We performed most recent tests with the author of this reddit thread, him and me connected to his server:.
One player in the test runs along Long A area, other player observes the movement of the runner. This results in server movement control feature being turned off similar to how it was in the pre-May build. On my screen he moves steps, then teleports the width of A-ramp box, then moves smoothly another steps, then teleports the width of A-ramp box, and so on.
When I am running Long A I see myself running smoothly on my screen and he sees me running smoothly on his screen. On my screen he moves steps, then briefly stops for a frame or two as if he hits backpedal to make an accurate shot at an enemy, then moves steps, brief stop, and so on.
On my screen he teleports the width of A-ramp box just as in the case of having the convar value set to 0. Also as the value gets reduced down from 36 I will be seeing his character teleporting shorter distances on my screen.
Any non-zero value for the convar up e. It was unfortunate that the most recent update found many people not having a sufficient network connection to maintain the required packet frequency for the servers, but if clients are unable to consistently deliver packets at a rate required for the server tickrate, we believe that it would be unfair to put all enemy players who have consistent network connection at a disadvantage.
We however provide the settings for sever operators and league administrators to configure their servers as required. The upcoming Wednesday update will increase the default value of the convar to 16 allowing a default experience of max 2. All Valve servers will also have the settings providing an equivalent movement restriction in tickrate conditions.
DustyWJ will be running some traces to pinpoint which piece of his network between his client and his server was causing networking hitches and hopefully will be able to share some information with the community. I hope this answers a lot of questions that the community had after the most recent update and provides some technical details about tickrate and latency to help server administrators understand the details of how these settings affect players.
Check it out! I thought it may be useful to some of you guys so I decided to share it here. Please report any bugs you find, questions or suggestions here. Also if you're a designer and you want to make it look cool leave a comment! EDIT2: Just found a bug where matches that start the next day get sorted first. Fixed this issue, you can download the new version from the links above. I thought it might be nice to create a collective wishlist for the competitive global offensive scene.
The bullet points below are written as suggestions, not complaints. I love playing GO at its current state, but have ideas for improvements. We don't want this abused, but if a teammate has to go, or has connection issues, we should be able to re-fill that spot mid-scrim.
This would mean that if you queued as 5 players, only a ""friend"" can join that team, and be invited via steam friends by any player on that team. If it was a pug 5, then allow any single queued player to have the option to join an ""already in progress"" game. I think there is a HUGE demand for this from the casual and competitive scene. Would be great to have the ability to watch a demo with multiple people on your friends list.
Optimized rewind, fast forward, potentially allowing you to pick which round to skip to. It would also be nice to be able to pause a demo, and still use freelook and other functions. GOTV was a huge improvement, but the demo system needs more improving. We don't have enough content creators doing analysis, and most of the analysis that is done is not very good, including my own, and I believe it's because the demo system makes it near impossible to be efficient.
More content means a more involved community, both of which bring in more gamers to the community, which brings higher viewership at tournaments and events, which means more sponsors and tournaments that are interested in GO. I think the p needs a buff in some way, I understand that CT's have less powerful guns for a reason, it's not a viable option for CT's especially if you keep the Glock how it is now, and I actually love the glock right now.
I'm not going to say anything about the deagle. I think the P90 needs any ONE of the following - needs to be more expensive, or needs to lower the kill reward, or needs to be nerfed with shooting speed, or damage. I don't have many good suggestions for this, possibly allow us to change the opacity, and allow us to customize where each HUD component is placed.
I don't want to take views away from Twitch, but from what i've seen i do not play Dota 2 has a good replay system where you can watch replays from other matches that you didn't play in, and view statistics on that match. I bet if crouch jumping never existed in 1.
It blows my mind that our community puts ourselves on a pedestal over other FPS communities because we say ""this game takes skill"", yet we complained about recoil changes from day 1. Should we be learning this game instead of complaining about how it's different from what we learned 10 years ago?
Same thing with the smaller hitboxes in GO. It's about balance, and radar, and the fact that it's simply something you miss, not something that will help the community grow. You might remember about J3DI trying to do something like this a couple of months ago at cadred. He couldnt reach a consensus with the pro community as they had very different views of how movement should be handled.
He did however say at the SPUF that the community should try and come up with some values and approach valve with them when we reached an agreement of what the best values are. After a couple of failed attempts, we were finally a handfull of guys, trying to get this right. We started by just trying to make GOs movement feel good, but in some cases it turned out to be sluggish, so, instead of throwing numbers into the air and hoping they worked, we decided to get one of the previous games movement acceleration curve.
After that we got 1. You can check the movement acceleration curve of every combination and a quick analysis bellow. You have the values and the graphical representation of them. Give them a try and share your thoughts The linear portion of this function is now exponential. Thanks GreenTea! A real-time anti-cheat system needs to be implemented.
One is EU and the other is US. Two more servers are coming soon. In addition, they don't have stats or the tournament configs yet for the game night ladders but those will be added shortly. Please leave feedback in this thread as to what you guys want the other two servers setup with gamemodes, slots, etc.
Deagle Buff! And more If you have any questions or problems you run in to, feel free to say something in the comments! You can find one on FPS Banana or make your own. Note: ""t"" is the key you use to bind the spray. Whatever you bind it to should be your new spray key in-game. This last line is vital to your spray working properly. Delete from this layer any bits you want to be transparent in the final spray image. Hit OK. It is now ready to be placed in the ""logos"" folder you have previously created in your CS:GO folder.
This is useful to those wishing to use an animated. This was a really tough contest, and we had a lot of really great entries. Some of you are incredibly entertaining poets. I chose Daazninvazn for 2 reasons: 1. His use of the one-letter-per-syllable was very clever and 2. I will definitely be doing another contest very soon because this was a lot of fun. What type of prizes would you be interested in? Gooseman enjoyed the contest and I could do another one with mousepads, but let me know if anyone else has some ideas :].
I choose the winner on Sunday. The Haiku must be in typical syllable format. I don't care about the Karma, but the last contest was downvoted like crazy to attempt to hide it so less people entered it. I'm doing this for the community, fun, and at my own expense so let's all have a good time :]. The hostages will start at these positions for the entire match. Equipping a rescue kit will decrease the time required to 1 second. Round time is extended when the first hostage has been picked up.
Just post suggestions with descriptions and I'll add them to this post. The autoexec is basically a list of commands run at the start of Counter-Strike. In this cfg-folder you create a new text document. Right-click on the autoexec. Now you can easily add new commands to the cfg.
It's basically the same as in CSS. The autoexec isn't executed on startup! This seems to be a known problem with no ""works everytime"" solution yet. You can try out to either:. The upcoming text can be copied into your autoexec. Other players' tracers will not be affected. The five commands above insure an optimial connection to game servers you join. Rate """" is default - you can also experiment with rate """" and other values higher than For 1.
This is a self. If you know other useful commands please write a comment. Thank you! Players can now select which maps they want to match-make into. Well that was silly. This is by no means confirmed by Valve but I personally feel like it could be an excellent investment by them. The fps-scene is just laying there waiting for somebody to grab it, a huge tournament like this could really stimulate the scene.
How can this be achieved? First, new operation to get things going. Bundle can consist of several MM maps made by valve cbble, oilrig, prodigy, and a brand new badge. Once the tournament is announced they should release csgo compendium with collectible player cards, predictions, dreamteams etc. Next part is going to be controversial, so please read it up to the end before downvoting. At this point csgo should go F2P.
With the increased playerbase more players will watch the tournament, thus increasing the audience which is so important for the sponsors. If you have anything to say, share it with us. Our dev's are awesome. Img of his knife round death. Currently supports Nuke, Inferno, Dust2. Also, bug fixes. Make a comment! Please check it out! One of the most ridiculous ones for sure. The values on the buy menu are wrong, but the game values are correct! This is not a debate whether 20 bullets is enough for the primary clip.
It's to bring awareness to the issue of a low secondary ammo. GlobalOffensive,13tn46,Global Offensive now on Steam sale! GlobalOffensive,1gloii,Don't hate on the new guys This is actually really simple: The more content that is being put out there by content creators, the more players start playing CSGO. The more content is shared, the more players we get.
Every single thing we do to help content creators will ultimately lead to more players. I'm not saying that you shouldn't downvote terrible content, mine included. But don't downvote simply because you've never heard of the guy, or because it's self advertising. It's almost sad really, but I have such an emotional investment and attachment in this community that this recent ESEA news makes me feel a lot of things. I feel betrayed. I feel angry. Most of all, I feel I have always respected the service, but the support and administration has been polluted for years.
As an entrepreneur and relatively business-savvy person I knew this was not a good thing for the community. Monopolies rarely work out to the favor the market. I was willing to invest money into a project that could and would combat ESEA's market share and dominant hold on the community.
Unfortunately, I got distracted and the idea lost steam. The largest barrier I found to enter the market was the anti-cheat. This free service could compete on almost every level of ESEA. Better administration, enforced rules, trolls are able to be removed because they don't cost anything to remove, and comparable server quality to ESEA's service. Specifically, I could not find a developer with the ability and willingness to roll out a constant stream of AC updates.
These past 24 hours have been a bizarre roller coaster ride of investigation. I'm not here to talk about ESEA. I have yet to use it, but the existence made me smile: someone had the same idea and they were smarter than I, they found a way to fill the AC problem that I could not. So, for the community I have some questions:. What is stopping you from using Leetway? What can't they offer that ESEA does? If so, do you want to make it happen? This isn't a business pitch, these are genuine questions that I'd like to know the answer to.
There are too many unanswered questions for ESEA at the moment, but I know we have a lot of different talents in this community and I truly believe if we, as active players, wanted to take command of the CS:GO competitive scene ourselves It's just a matter of figuring out what you guys want. GlobalOffensive,1il2sr,New Community movement Update!
Here's an update on the community movement. His name is Heffrey ""godFrey"" Brauer. We are in contact with some sites to push the community initiative forward. This guy knows a lot of people from the different communities, and with his help everything is shaping up really nicely.
As you guys may remember, this movement initiative had feedback from Valve, and following Matt Wood's suggestion to expose this to the most people we can, The fallowing article will be featured on both HLTV and ESEA News, and its about the community work, check it out!
In this article we will break down each of our goals, explain why this is a problem, and how we fixed it. Making movement acceleration more balanced, considering the new movement model every weapon takes the same length of time to reach top speed.
Making acceleration more fitting to the scale of the world. Balance peaking so it cannot be exploited due to increased acceleration, making holding angles more doable. Making it easier for the eyes to recognize targets whilst moving.
Making tagging effect increased due to the lack of wallbanging aswell as the small hitboxes. Maintaining the ability to jump the same lengths and heights as before despite the changes in acceleration silo jump etc. These were the goals, now we had to achieve them. This led to a lot of experimenting, testing and after a lot of time we have finally come to a set of values which achieves all of these goals. We will now go through each of the goals. So therefore we have made adjustments to the acceleration in order to balance this.
We took a look at both Counter-Strike 1. So keeping this in mind we figured that the acceleration should definately be lower than 1. In CS:S the acceleration is almost the same as 1. In order to fix this we reduced the acceleration to balance the movement, making it more fitting to the scale of the world.
Running around corners have never been easier aswell as getting away from a gunfire. In order to fix this we reduced the acceleration and the results were great. With the new values it is now much more doable to hold angles effectively, and the advantages has been balanced to make it a less biased game. When moving around a corner or out into a new open space, due to the fast acceleration there is a lot of things being exposed to your eyes at once.
By reducing the acceleration, it becomes not only much more clear and pleasent for your eyes, but also makes it easier to recognize targets at long range as you come around a corner. To balance this, we have reduced the acceleration and with that follows increased tagging effect, resulting in a less biased and more balanced game. Movement is a major gameplay mechanic, it can't be too fast, nor too slow, and acceleration has to be just right so that other gameplay mechanics aren't compromised by it.
Therefore we have approached this subject very seriously and we are confident that with these values, the game will be better. The change will provide more balance to the game, it will make it far more competitive and less ""random"" - Competitive because it opens up for more effective angle holding aswell with the different advantages granted by faster acceleration being removed, a more strategic approach is required.
Worth mentioning is that Counter-Strike is a tactical shooter, not a fast paced shooter like Quake and others. With the current CSGO settings you will need to be very observant and fast in order to pickup on all the things exposed to your eyes at once. With the new settings, reducing the acceleration, it is easier to react to and recognize targets as you move, whilst at the same time the action becomes smoother, also the exposure becomes more progressive rather than instant.
By reducing acceleration it makes it harder to get away after you commit to peaking, and the increased tagging effect makes it near impossible to get away once you engage. This makes it once again possible to hold angles effectively and wont allow the peaker to exploit the advantages granted by fast acceleration, such as mild tagging, re-peaking at a rate faster than the majority's reactions and escaping.
To wrap things up I would like to say that this is far from the end of the journey. This is our final values and they are not subject to change. However we wont stop there, we will work as hard as we can on getting these values spread to the different communities and hopefully a big part of the CS:GO community will favor these to the current.
We have been in contact with Matt Wood from Valve and received advice from him about this project to help us on our way, which also means that yes, Valve has their eyes on our project and progress. As my final words I want to say that we are currently working on a concept for a tournament with CEVO Cyber Evolution and if everything goes well more information will come soon.
I would like to thank Michal ""micron"" D. Last but definately not least, on behalf of me and everybody involved with this project, we would like to thank the community and all of the players for your feedback and advice, keep it coming - the more the better! Here's why;. Ever since I started playing Classic Competitive rather than Casual, the following things have happened to me;. The last one happened just now and is the reason why I'm making this post. Who thought it would be a good idea to give players the freedom to restart maps and scramble teams in competitive play?
It's been driving me up the wall, and I'm starting to wonder if IRC would be a better option. GlobalOffensive,nrd,I have an unused 24person tick server. Interested in a Reddit server? Since I have one not being used at all, i would use it if there is enough people interested.
Would let a few users as admins to help moderate it as well. I was thinking about deathmatch but open to suggestions. It's setup for stats ONLY! Run for the border. GlobalOffensive,16dih2,Reddit Tournament? Edit1: If you are interested in competing in the tourney please fill out your information like this.
If you dont have a team and signing up by yourself its okay just type that you are not in one. Edit2: All information regarding to servers, regions, prizes, etc will be posted later in the day. Waiting for more people to see the post before anything becomes set in stone. People are asking about region and servers, based on the amount of people looking to play on each, we can host multiple tournaments NA only , EU only both in the different regions. Send me the form to my email, and i will post all the info As soon as i can.
Closing sign up on the 18th, so take your time and come back to check up on the post. Leave a comment in the thread and the majority wins! It would just be a little helpful to face teams with more coordination. Sorry for the wait and the inconvenience but it is needed for the tourney to run smoothly! Tremendously is an understatement for how much my aim has improved by playing this map. Going from call of duty to cs has been a nightmare for me what is this recoil!?
Even if you aren't new this map has settings for advanced users to practice their aim. If you're like me and don't know how to install maps Please use this post to talk about the new patch. Some of the maps are unavailable at the moment though because the workshop is broken right now! By game sense I'm not referring to high level mind games and that kind of stuff.
Just the simple things you could think of yourself but too many I play with don't seem to do so. So here are a few things you need to consider if you want to start winning some more rounds and this is my opinion, no thruths, no tips from a pro, just what i consider to be most reasonable but other people don't do :. If your aim is perfect 15 bullets are enough to kill 15 opponentsl If your aim is terrible 15 bullets are still enough to kill 1 enemy.
Only reload if your gun is empty or if you are sure you are safe e. If you're safe and your gun is empty rather reload it than swing around the corner with your deagle and try to spray 2 enemies with 7 bullets. Take a split second to reflect if you're safe. If you're stuck in a 1v1 and you need to defuse but the bomb just got planted the 2 seconds reloading most likely won't make the bomb go off timer is 45 i think but your chance of killing him and then defusing are skyrocketting.
If you're the last T and got the bomb and you know both CT's alive are on A think if there is a safe route to B instead. If you can smoke ct spawn it will guarantee you at least a safe plant. If one rotates early you'll end up in a 1v1 which is still better than a 1v2. If you split up one guy can usually cover like half the entrances of a site and you can get caught off guard pretty easily. And if the T gets the plant the second CT guy will have an even harder time.
If you cover A together he will either die trying to plant A or he will go B. If he goes B you go B together and stay together and if he kills one of you, you'll have a good chance to kill trade immediately and defuse. It happens way too often that a 1 after 1 after 1 gets killed by the last remaining enemy. Strangelove or how I stopped worrying and planting the bomb correctly:.
Try to cover the planter as good as possible. I die every game at least once because some mate yells ""omg plant plant"" and I'll plant and get killed out of vents on B nuke although I have 3 mates nearby. Try to think about good timings when to plant a bomb.
If you sneak into a site and see CT's rotating away, you'd want to consider waiting a few seconds with the plant. Try to think about where to plant the bomb. Are you covered? Plant in the open where you will have the best chance to shoot the defuser. Is the timer a problem or are you not covered, try to get down the bomb anywhere.
Since people don't communicate as much you won't run into the same awper at least or you can smoke him etc. Also do this if your team gets kills. As T you will know where it's most likely to be safe to rotate to and as CT you know where they pushed and that there are probably more T's there on my level of play, T's usually don't split that much, available strategies are ""A"", ""B"", ""fast A"", ""fast B"".
Especially if you happen to outnumber them. If the enemy ends up killing your mate the moment after the kill the enemy will most likely be very exposed, reloading or not expecting any more targets or all of the above. If you swing around the corner often times you will get an easy kill. Don't do this if you heard your mate die to 4 diffrent guns or the kill on him was assisted. In that case let your team know and rotate accordingly. It takes alot to learn how to use them properly.
If you don't want to do that, keep your hands off granades. You will swing around corners and you will die with grenades drawn. Or an enemy will swing around the corner if you draw your grenade and you will die. I die once every third game because I got properly flashed. I kill at least 1 enemy every game because he has grenades drawn when he should not have.
And you may also want to think about the money. Example for 3 rounds, buy 2 rounds full grenade set and AK and eco one round or buy 3 AK's and a smoke? Pro's will be better off the first way I think, most lower-mid players with the second one imo. A nade-set is at least if you buy 4 grenades no decoy. So don't rely on your flashbang and rush in mindlessly. Most of the time you can throw them from a safe spot, you don't need to peak and there are alot of basic smokes that dont need practice to hit.
If you goe A long on dust2, just throw your smoke somewhere direction CT spawn and you will most likely get to cross safely. If you go B on inferno smoke CT spawn and you will only have to care about guys comming from ruins. Remeber: smokes are used most effectively defensive. If you smoke the hallway you want to rush out of you will probably die since you get seen before you can see out of the smoke. What i mean by that is try not to die in the first 30 seconds unless rushes called.
If you see the timer hit the 1-minute mark think about the situation and start pushing somewhere as T. If you're not prepared as CT and get rushed, rather fall back than try to take down 5 enemies yourself. But don't play too passive every round either, mixups are not only great in fighting games.
Press Tab and check the money of your mates. Even without macro and without shortcuts, buying will take 3 seconds max, so wait at least the first 5 seconds before you buy anything. You need to all eco the same round. If you have only 3 rifles in your team 3 consecutive rounds you will lose all of them, if you eco once you will have 5 rifles in 2 rounds and you have a real chance to take the rounds.
If you all eco you might try some ""cheesy"" stuff like 5 man stacks or 5 man rushes where it won't be expected. This way you end up winning more eco rounds. They're good to spray down ecoing pistols with no armor. If you die and the enemy picks up your smg, it won't penetrate the armor of your teammates and you will win the smg duell.
So if your mates buy 4 smg's consider not buying AK m4, because if you lose the gun it will kill your team. You need to know what angles are covered and which are not. Also notice the spots your mates are playing and covering and think what you need to cover to get the most of a defensive position and no one will get shot in the back. If you see 3 enemies at B, don't tell ""all B"" or your teammates will get picked while rotating.
And seriously consider using your mic to make calls since writing takes a whole lot longer :. A lot of people will call where enemies are and perhaps if they see the bomb, but then nothing else. If you're the one in the middle of the action, you're in the best position to know whether rotating makes sense or whether everybody else should keep holding their sites.
Don't leave it up to your teammates to decide if they should rotate or not based on your brief call and what they can see on the radar. In MM it seems like nobody pays attention to the game while rotating because they're too focused on getting to the site ASAP. Easy kills that can easily turn a round.
In general just pay attention to controlling the map not just the bomb sites. Just give important info. Your talking will distract the player and he will want to win the round as well, so give him information but not ""opinion"" or ""advise""! That's all I can think of right now. So i guess this is my way to deal with rage and I sincerely hope this helps somebody. I know most of the dumb things get made because yolo and they would know better themselves but consider to try at least as hard as your teammates do, thank you.
Grenades fall through it and you can shoot through it. Valve reverted the leak, but some users still have it. Here's what we've discovered so far:. I'll do my best to keep this post updated with details as they come in. To configure these convars, players must not be connected to a server or must join the spectators. Clients launching with tampered dlls will be informed of the invalid signatures error, and will not be allowed to connect to VAC secure servers to avoid being VAC banned.
GlobalOffensive,1j87ai,I made a new subreddit for recruiting players. Please upvote, I get no karma for this and all suggestions are welcome to improve the subreddit. EDIT: You can now request for someone to teach you or you can offer to teach someone for free. You'd think that this almost never happens when in Competitive play or in the higher tier games, but oh my God, it does. I'm going to stress this out to every single player that refuses to be a part of the strategy.
Are there things I'm missing in these? If someone doesn't have enough money, see if someone has enough to drop weapons. It's a bad idea to buy a weapon just because you can afford it, if everyone else is not buying anything. Don't buy at the first very second of the round.
Do a save round every once in awhile. Don't buy on your own, because if you die, next round your teammates will have money to buy weapons and you will not. Think ahead, see how many potential rounds are left. Also, I hope I don't have to tell you that a more expensive weapon doesn't necessarily mean it's a better choice for your style of play. I realise that's utopic in Valve's Matchmaking, but at least have the decency to decide together at the start of the rounds whether you're full buying, light buying or saving for the next round.
Stack somewhere, hold uncommon angles, rush, etc. Statistics say you'll lose, especially on 1vs1 combat, but every once in awhile, if played correctly, a save round will end in your favor. You'll most likely find yourself in the same situation, sooner or later. Armor, grenades, a better pistol, defuse kit.
Coordinate with your teammates and see who needs to buy what, according to the strategy you're using. Even if you lose, you'll be able to full buy in the third round. As a CT, typically you'll need to save in the third round as well, in order to afford a full buy. Get your facts straight, it's not that hard. The CTs as the defending side, win if the timer runs out. The Ts, as the offensive side will get no money if they run out of time, independent of the fact that they have the bomb or not.
Tell your friends. Tell them personally why you think people quit in the first two rounds of competitive match-ups. I was previously with Quantic Gaming and Area 51 Gaming. Ask me anything. EDIT: Alright guys, done for now, thanks for the questions! We provide high quality tick servers with excellent hit registration, and we have a custom-built anti-cheat client to ensure those servers remain free of hackers.
Servers are created on-demand to make sure that we always have capacity for more players. Our ability to scale to other geographic regions is important because no one likes playing with high ping. Along those lines we won't allow players to join servers if their ping is over ms - this means you won't need to deal with players with high pings in your games! However, if the skill gap between the two potential teams is too large we might split up groups of buddies.
Your skill is based on ""Efficacy"", a formula we use to calculate how much of an impact you have on your team's success. We're looking to empower the CS:GO competitive community to grow from the ground up - this means we need your help. We want you to use the service and provide feedback! We want direct community involvement and we want to know: What are you looking for in a service?
What do you like about altPUG? What gaps are we missing? We're aware fragmentation in the PUG community could lead to a worse experience. With players spread out around four services Valve Matchmaking, altPUG, ESEA, Leetway the wait times before games start could increase - however, we believe that more options are better for players and we think we can provide a very high quality service or at the very least force others to improve to compete.
So we need the whole community to help make altPUG the best service it can be. Right now, altPUG is free. Pig and I are looking at options to make the service self-sustaining as we're currently paying for this out-of-pocket and it ain't cheap! We hope to have more to announce about leagues, scrims, and tournaments in the coming weeks. Since as the petition to Valve looked like it was going to take a lot of time and effort, we at www. We also must stress that it wouldn't be possible without Valve who hooked us up after seeing the work we'd done for the community, so make sure you show them some love too.
They've been great. After hearing that we were offering you guys twenty keys originally aimed at Cadred readers, Valve were awesome enough to send us twenty keys just for you guys - so these keys aren't really from us, they're right from Valve to you! OK, so to earn your chance at a key all you have to do is post in this thread with a link to your Steam Profile. After 48 hours we shall go through and pick people out at random from the list and make contact with them to earn their keys.
If you miss out, don't worry. OK, that's the 20 keys distributed. Congratulations to the winners, commiserations to the losers. On a serious note I want to thank you guys for the show of support towards the website and what we're trying to do and we hope that you guys will drop in on us from time to time. We really want to grow the community for this game because that's the only way it's going to have a future.
We'll be sure to pimp out this Reddit where and when we can as well and kudos for setting it up. We'll be producing lots of content for you guys to enjoy. Finally, and I hope we don't get accused of being cynical, we are still running other giveaways on our website that aren't as ""open"" as this one. Yes, you would have to like our Facebook page. No-one has to do that if they don't want to but if you are so inclined details of our latest giveaway can be found here:. Thanks again to all of you and all the best for the future.
Let's top 20k on day one. The spread is just ridiculous, and there's just no control at all. How do you think they should rebalance this gun? Much like Liquipedia is for SC2 and Dota 2? My e-mail is mike sdesports. EDIT: I have registered the domain ""procsgo. Go vote for it so we can increase the user base!
Greetings, going into surgery on my mouth so I won't be able to do videos until I recover. This thread is to show some love to this great guy and hope for a quick recovery! GlobalOffensive,1di4yw,Should we really switch to Leetway? Isn't this run by Nerdbuster?
The tabloid site that tried to make advertising dollars by slandering famous CS players and the like? The same guys who run legit-proof and charge money to have hackers' ""records removed"". So they support hacking and getting away with it as long as you pay them. Probably will allow people to run hacks as long as they gain some profit.
Look at the forum history, everything is about Nerdbuster. Just trying to keep the info fair and unbiased. PM me if you have anything you think is relevant and don't want to be buried. GlobalOffensive,zevfm,Why are there so many 1. Is it just ignorance? I've been a CS 1. I always declared CS 1. When Source came out I was excited, but let down. I barely played Source and thought that the game was awful opinion. I was invited to the beta and thought, ""Eh, it's okay,"" but after all of the updates this game just keeps getting better and better.
A lot of the randomness factors seem to have been removed and the game is back to a skill-based setting. I understand and agree that some things need to change to make the game more competitive. For example, maps should be more clear instead of foggy , but this is already being taken care of in custom maps and we could possibly make them official if we show Valve that we care enough.
As for some other complaints:. I have yet to have an issue seeing a player hiding behind a box or in the distance. Is this just a nitpick? People just can't seem to grasp that hitboxes are a lot tighter than ever before. You can't hit the corner of an invisible cube to get a headshot anymore. You must learn the spray patterns of each individual gun and you will be rewarded for more accurate sprays.
To me, CS:GO has a lot of potential to be a great game. I love 1. Here's to hoping this game gets bigger and better everyday. I'm a professional player from the states, my alias is dazed and i'll answer any questions you guys have related to cs, and do my best to help.
I'll make videos if necessary and upload to my youtube, or answer the questions in text if i can. Or maybe both. A little about me is that since CSGO started i've lead my teams to the best USA placings, and placed very well internationally, and have in game lead all my teams, while still maintaining a very high frag count. You can ask questions here in this thread, or here at my website. I was on the team opposite The Suspect.
I know this because I have a clear recollection of specific events that happened in one of the rounds and how they unfolded and they were exactly the same, along with my score. Anyway, it revealed a bit of a flaw in the system. I recall in this particular match that The Suspect was playing pretty normally in the beginning, and the demo does indeed verify that nothing fishy was going on.
However, it was later on in the match that the people I played with and I suspected he ""toggled on"" and started making impossible shots, perfect peeks, and the like. The problem is that this demo was in the beginning of the match when we didn't think anyone was cheating. Maybe Valve should make it so that the system logs when reports are made and then flags those rounds for review?
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