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Its a voluntary option, I used it pql in the beginning for some tricking but now its more annoying than helpful when you accidentally double jump. Its a feature that has little purpose. If you think that autohop gives people an unfair advantage, why the hell don't you use it yourself? Afraid you are going to make jumps where you don't want to?
If so, then using that setting seems to be a trade off and not a strict advantage. And do you even have the slightest idea what massive consequences this "do everything possible to prevent item timers" policy has? You basically cripple modding support to the point of uselessness just to prevent something in-game which everyone and his dog can use external timer apps, physical clocks, monitor features and whatever else instead.
You're cutting off a leg because you have athlete's foot. This standpoint is so short sighted that you need lenses to see your glasses I see discussing software aspects on public website is getting to you. It's all for the drama and precious ESR plusses. Nobody wants to read the dry facts :. Edited by lazybones at BST, 21 October I'm not a movement expert, but the double-jump effect of auto-hop is imo a bug and should be addressed.
There shouldn't be any sort of double jump when it's not turned on on the server. By J3ck. I like it, it gives cool flow of movement and extra interesting ways to attack. There are other things in QL that are broken as shit that need to be adjusted. We've had autoshoot since the very first doom, all quakes have autoshoot.
Do we have semi-automatic LG? Do you have to fire each MG shot individually? Holding down mouse button to continuously shoot can be compared to holding down to continuously jump. If you could even, you wouldn't start a thread like this in the first place.
Do you have anything else to add that doesn't constitute of quirky one-liners? By Anonymous Its nice to get fast movement speed while I can Strafe like always around the map. For somebody who can actually strafe auto hop isint even noticeable, it doesn't give any huge advantage to anyone, it's pretty useless.
By Fizzbin. Maybe not, but still it's something that can fuck up a lot of the game sc2. Anyway, autohop and loadouts are both extreme fails, as they were intended as noob features but only got abused by experienced players. By imdaniel. I have proof that the Aerowalk LG to RA is bugged making the jump miss very often if you do it starting from LG, i actualy have decompiled the map and watched it in GTKRadiant, there is an error made by the mapper that produce this phenomenon ingame.
I will actualy make a thread about it soon with the files! By deadlift. The source of all of this is the delusion that implies dumbing down a game like Quake will attract new players. These guys are idiotic enough to think that by adding loadouts, putting items that recharge all weapons, adding timers on the items and making strafejumping easier with an horrendous workaround called autohop, more people will magically enjoy the game.
As if they wouldn't keep getting obliterated by more skilled players. When will you understand that Quake it's what it is, and that if someone is destined to enjoy this kind of game, this person will enjoy it without the needs of all those annoyances.
When will you understand that new players are going to keep getting destroyed by more skilled players no matter what, and that the only way to solve this is proper match making? When will you understand that by immediate conclusion, the only thing you are doing is ruining the experience for experienced players, while not accomplishing what you originally intended to do?
Jesus H Christ. Actually, simplifying the game in some respects probably would attract new players. CA was not originally a part of Quake at all. It was introduced and became the most popular game mode by far. Despite what people seem to think, loadouts made ffa a lot more popular, and popularity has declined since loadouts went away. That doesn't mean loadouts or autohop are good things, even if one concedes the game needs to be dumbed down to grow.
This is my first bhop map. I am still working on it. I uploaded this polished version of my beta cause I felt it was good enough for now to get a bit of criticism and then see what other people thought before continuing a bit further. The soundscapes don't end at the end or start 'cause I forgot to insert a 'null' sound in the spawn room or another song at the end which is a black room anyway. Hopefully I didn't screw up at all.
Not sure whether I got that many people in the testing section there's probably more I forgot about T. I run a gmod bhop server and some of my friends tested it that way, gmod is sorta like ezhop. Modboy 1-Click Install 1-Click Install. Add Comment Sign up to access this! LGLover Joined 9y ago. URL to post:. Affiliation: Bhoppers. Ntag Joined 8y ago. Aimerrr Joined 7y ago. Badgeslol Joined 11y ago.
Special Thanks Aoki Aoki Joined 13y ago. Panzerhandschuh Joined 13y ago. Serz Joined 11y ago.
Its a feature that has little purpose. If you think that autohop gives people an unfair advantage, why the hell don't you use it yourself? Afraid you are going to make jumps where you don't want to? If so, then using that setting seems to be a trade off and not a strict advantage. And do you even have the slightest idea what massive consequences this "do everything possible to prevent item timers" policy has?
You basically cripple modding support to the point of uselessness just to prevent something in-game which everyone and his dog can use external timer apps, physical clocks, monitor features and whatever else instead. You're cutting off a leg because you have athlete's foot. This standpoint is so short sighted that you need lenses to see your glasses I see discussing software aspects on public website is getting to you.
It's all for the drama and precious ESR plusses. Nobody wants to read the dry facts :. Edited by lazybones at BST, 21 October I'm not a movement expert, but the double-jump effect of auto-hop is imo a bug and should be addressed.
There shouldn't be any sort of double jump when it's not turned on on the server. By J3ck. I like it, it gives cool flow of movement and extra interesting ways to attack. There are other things in QL that are broken as shit that need to be adjusted. We've had autoshoot since the very first doom, all quakes have autoshoot. Do we have semi-automatic LG? Do you have to fire each MG shot individually?
Holding down mouse button to continuously shoot can be compared to holding down to continuously jump. If you could even, you wouldn't start a thread like this in the first place. Do you have anything else to add that doesn't constitute of quirky one-liners?
By Anonymous Its nice to get fast movement speed while I can Strafe like always around the map. For somebody who can actually strafe auto hop isint even noticeable, it doesn't give any huge advantage to anyone, it's pretty useless. By Fizzbin. Maybe not, but still it's something that can fuck up a lot of the game sc2. Anyway, autohop and loadouts are both extreme fails, as they were intended as noob features but only got abused by experienced players. By imdaniel.
I have proof that the Aerowalk LG to RA is bugged making the jump miss very often if you do it starting from LG, i actualy have decompiled the map and watched it in GTKRadiant, there is an error made by the mapper that produce this phenomenon ingame. I will actualy make a thread about it soon with the files!
By deadlift. The source of all of this is the delusion that implies dumbing down a game like Quake will attract new players. These guys are idiotic enough to think that by adding loadouts, putting items that recharge all weapons, adding timers on the items and making strafejumping easier with an horrendous workaround called autohop, more people will magically enjoy the game. As if they wouldn't keep getting obliterated by more skilled players.
When will you understand that Quake it's what it is, and that if someone is destined to enjoy this kind of game, this person will enjoy it without the needs of all those annoyances. When will you understand that new players are going to keep getting destroyed by more skilled players no matter what, and that the only way to solve this is proper match making?
When will you understand that by immediate conclusion, the only thing you are doing is ruining the experience for experienced players, while not accomplishing what you originally intended to do? Jesus H Christ. Actually, simplifying the game in some respects probably would attract new players. CA was not originally a part of Quake at all. It was introduced and became the most popular game mode by far. Despite what people seem to think, loadouts made ffa a lot more popular, and popularity has declined since loadouts went away.
That doesn't mean loadouts or autohop are good things, even if one concedes the game needs to be dumbed down to grow. Both 'features' were poorly thought out. I uploaded this polished version of my beta cause I felt it was good enough for now to get a bit of criticism and then see what other people thought before continuing a bit further. The soundscapes don't end at the end or start 'cause I forgot to insert a 'null' sound in the spawn room or another song at the end which is a black room anyway.
Hopefully I didn't screw up at all. Not sure whether I got that many people in the testing section there's probably more I forgot about T. I run a gmod bhop server and some of my friends tested it that way, gmod is sorta like ezhop. Modboy 1-Click Install 1-Click Install.
Add Comment Sign up to access this! LGLover Joined 9y ago. URL to post:. Affiliation: Bhoppers. Ntag Joined 8y ago. Aimerrr Joined 7y ago. Badgeslol Joined 11y ago. Special Thanks Aoki Aoki Joined 13y ago. Panzerhandschuh Joined 13y ago. Serz Joined 11y ago. Add Buddy Sign up to access this! Subscribe Sign up to access this!
Autohop csgo betting | This item will only be visible to autohop csgo betting, admins, and anyone marked as a creator. If you are starting with a left strafe, your second jump should be a right strafe. This item is incompatible with Counter-Strike:. How many times in a row can you select the same MiniGame? When will you understand that by immediate conclusion, the only thing you are doing is ruining the experience for experienced players, while not accomplishing what you originally intended to do? ZeePotato 25 Jan, pm. |
Ambrose bettingen speisekarte guzzi | Panzerhandschuh Joined 13y ago. If you think a map should have autohop that doesn't already have it, make a cryptocurrency mining computer request here. Use of the N-word with the hard 'R' is strictly prohibited. I see discussing software aspects on public website is getting to you. This standpoint is so short sighted that you need lenses to see your glasses |
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Where to buy bitcoins reddit swagbucks | I run a gmod bhop server and some of my friends tested it that way, gmod is sorta like ezhop. We've had autoshoot since the very first doom, all quakes have autoshoot. No Delaying. HarFilend 24 May, am. Thanks for reading this guide! First of all you will want to start with a jump. |
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bhoping in CSGO is horribly bad thats the point you cant bhop in csgo with I know I just wanted to show it cuz some people hate autohop:D. bestbinaryoptionsbroker654.com › sharedfiles › filedetails. This is a detailed guide on how to bhop in CSS. (Might also be useful for CSGO)...